PassMark G3D Mark rating around 6000 (GeForce GTX 1050 Ti).PassMark G3D Mark rating around 3000 (GeForce GTX 750).Four physical cores, with or without hyperthreading.PassMark Single Thread Performance rating near or greater than 2100.Two physical cores, with hyperthreading.PassMark Single Thread Performance rating near or greater than 1600.To run PCSX2 software on Windows PC, your PC needs to meet the following requirements: Of course, if you have a game disc and your PC can drive it, PCSX2 allows you to boot the game from the game disc. In general, you can download PS2 game ISO files and then boot the game using PCSX2. PCSX2 is an emulator that can run PlayStation 2 (PS2) games and self-made programs under Microsoft Windows and Linux operating systems. In this post, MiniTool Partition Wizard offers you 3 ways to fix this issue. However, some people may encounter PCSX2 controller not working issue. Many people like to connect a controller to PC and play classic PS2 games using PCX2. If it can't be resolved, then can there be a compromise to doing it the way the Grandia 2 game hack does it by changing to software for a few seconds, then back to hardware? I know I've mentioned it a long time ago, and I apologize for bringing it up, but I figured I would report it better this time.PCSX2 is an excellent PS2 game emulator program running on Windows and Linux PCs. Would enabling the large framebuffer resolve the framebuffer issues in this game? What about those black vertical lines when changing from screens/areas? I know we've discussed this particular quirk in the past, and I know it was low priority. If it can't be resolved, then can there be a compromise to doing it the way the Grandia 2 game hack does it by changing to software for a few seconds, then back to hardware? Surely, there's a way to resolve this at higher resolutions. GS dump files attached below, along with screenshots: Star Ocean 3 is a fantastic game, but unfortunately, there hasn't been a viable solution to playing this properly at upscaled resolutions (well, you can count the PS4 version, and it does get that battle transition/texture cache effect right, but the game is very unstable on PS4, lots of crashes). I did notice the option to enable large framebuffer, but didn't enable that. What I suggest to get around it is implementing a hack similar to the Grandia 2 FMV hack, have the emulator switch between hardware to software to display the FMV for spell animations and so on, then switch back to hardware. # Description: Battle transition effects are rendered incorrectly with the hardware rendering engine, but correctly and accurately appear normal in software render mode. # Speed hacks: Enable INTC Spin, mVU Flag Hack, Enable Wait Loop Detection, MTVU. # CPU options: EE/IOP defaults, VUs default settings. Jedi Starfighter Red Screen Glitch.PNG (Size: 174,6 KB / Downloads: 2) Since this is completely random and cannot be triggered intentionally, I was unable to get a GS dump or a log when the issue occured. I've attached a screenshot of the red screen glitch. I was really surprised when I saw this on emulator. I actually bought a new PS2 thinking it was a hardware failure, but it happened again. The framerate changes, so it's not a crash. Here's the thing - this has happened to me several times on a real PS2 console, so I think it's a flaw with the game itself, not the emulator. I have to play through that mission again and hope it doesn't happen again. About 5% of the time, the entire screen turns red and stays that way. I don't know if emulation can fix this, but I thought it was worth mentioning.Īfter completing the mission "Demolition Squad", there is a pre-rendered cutscene that is supposed to play. I have another problem with Star Wars Jedi Starfighter, however this problem occurs on an actual PS2 as well.
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